Immersive technologies

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I was interested in a post by Christos Carras on an event by the Global Cultural District Networks on immersive technologies.  This article defines Immersive technologies as cutting-edge technologies that make use of digital or simulated worlds to emulate the physical world and create a sense of immersion. This article argues that immersive technologies can save time, help do work more efficiently and enable new forms of collaboration and VR/AR/XR headsets are enabling this. Virtual Reality (VR) replaces what you see with computer-generated 3D-content. Augmented Reality (AR) means a user is experiencing the real reality while some virtual elements are projected onto it. Mixed reality mixes virtual content with the real world in an interactive, immersive way. Extended Reality (XR) refers to experiences that combine reality and augmented or virtual content. Some of the benefits of immersive technology are: reduces the cost of training, increases the speed of training, enables user engagement, reduces travel time and can be used to train dangerous scenarios. Studies have suggested that an immersive environment may improve memory recall. This article argues that immersive technologies will fundamentally alter how we interact with content.  Increasingly industries are using immersive technologies for both training purposes and data visualisation. This article suggests the following ways in which immersive technologies can have an impact on e-learning:

 

·      More engaging gamification

·      Providing an immersive learning experience

·      Data visualization

·      Group collaboration

·      Qualitative online training assessments

 

Immersive technologies clearly have potential for learning and teaching but only time will tell if they have a significant impact.

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